QuadEmo, a fun game that teaches children about their emotions and how to regulate them.


Recognising emotions, understanding them and learning how to manage and deal with them is a crucial skill every child needs in life.

Recognising emotions, understanding them and learning how to manage and deal with them is a crucial skill every child needs in life. 

Autsera, the studio that brought you EmoGami, would like to present their new game QuadEmo. QaudEmo is developed to help teachers teach their young students how to recognise and regulate their emotions. Through gamifying this crucial part of the PSHE program, QuadEmo aims to make learning about emotions fun and engaging.

Autsera is developing QuadEmo to help children learn about the different states of beings they can be in emotionally and physically. The four states of beings QuadEmo is presenting are the same ones that many schools teach their students in their PSHE curriculum. This means the game will support the curriculum so the child can easily relate one to the other and use them hand in hand to develop emotionally.

The first emotional and physical state presented in QuadEmo is when the child feels low on energy and not quite alert enough to be productive or engage with others. This state can occur when the child is feeling sad, bored or tired and is represented by the colour blue and explained by the blue whale.

The second state of being is when the child has the ideal amount of energy, alertness and self-control. This state happens when they are feeling happy, calm or proud of themselves. In this state, the child is able to be productive and pleasant and is represented by the colour green and the green bird character in QuadEmo.

The states of losing control of one’s feelings and emotions are divided into the two final categories depending on their intensity. The first category and the third state of being is when the child feels like they have a little too much energy but they still have a sense of control over their emotions and body. Some of the feelings included in this state are fright, frustration and excitement. This state represented by the colour yellow and the QuadEmo character the yellow mouse is not particularly good or bad, it’s just a state where the child doesn’t have complete control over their energy and feels a little heightened.

The fourth and final state of being is when the child loses all control of their emotional and physical reactions. This state is coloured in red and represented by a raging red bull. A child in this state might feel absolutely terrified or might reflect this state in a fit of anger and aggressiveness.

QuadEmo presents all four states of beings as natural states that can happen to the child at anytime. On a given day, the child might move from one state to the other and they must learn that the states and their accompanying emotions and physical reaction are valid.

In QuadEmo, the games played by the child teaches them how to vocally express their state of being and how it is affecting them and their feelings. They learn to read facial expressions and try to understand through them the kind of feelings they or others might be experiencing. The animal characters of QuadEmo, each in their own state of being, not only present their emotions and physical reactions but also later work with the child on ways to control and manage whatever emotions they’re feeling and move from one state to another according to their needs.

QuadEmo is a great game to be used alongside the PSHE curriculum. It is specially developed to help amplify the curriculum’s lessons while keeping the children entertained.

Still under development, QuadEmo plans to be an inclusive game for all children in KS1 level of education. It will be available both on PC platforms and mobile devices to be used both at home and at school.

Meet Autsera’s team during the Tes SEN Show 2021 at booth 119. Get a look at their new game EmoGami which is available to download on app stores and get an exclusive first look at QuadEmo which will be coming out very soon.

Author: Autsera